Right click on the Half-Life 2 short-cut. Netgraph 1: Show framerate: noclip: Walk through walls: sv_cheats 1: Cheat activation: viewmodel_fov X. For more information see. Donations help support this site. The Half-Life Command Console Many useful and important things can be done from the Half-Life command console, a command-line interface for the Half-Life program. In this section Tweezer's Half-Life Health Club presents a handy summary of how to use the most common and vital console commands. Using the Command Console If you have not used the command console before, or if it doesn't seem to work, see the section for basic tips. ![]() ![]() ![]() ![]() The console works great for the machine you're playing on, but what if you operate a dedicated server: a Half-Life server on a completely separate machine. Using the rcon command, you can use your local console as a remote server console. No, Tweezer's Half-Life Health Club does not advocate using cheats to gain an advantage during a game. But some cheat codes can be very useful for exploring new maps on your own. Common Console Commands Here is a summary of the most common and useful (at least for me) console commands. Indicated in parentheses is whether is a server or a client command. Changelevel mapname (server) Switch to a new map on the server. Scores are reset, but everybody remains connected. This is the best way to change maps in a multiplayer game. Mp_timelimit 1 (server) Change to the next map in your mapcycle. Use this when you're tired of a map, or it's too big or too small for whoever is playing. This bears a little explanation. Mp_timelimit is the server parameter that controls how long a given map will be played before the server closes it and loads the next map in the mapcycle file. It is usually set in the valve/server.cfg configuration file For example, my server runs with mp_timelimit set to 20 (minutes). Setting it 0 means 'no time limit'. So when you set mp_timelimit 1 you are saying 'change maps after 1 minute', which usually means 'right now'. Typically you'll be doing this using rcon (see ). Oh yes, and since the server re-reads the server.cfg file each time it loads a map, mp_timelimit will then get reset to its normal value. Map mapname (server or singleplayer) Begins a new game using the mapname map. If used on the server this will drop everyone's connection, typically a bad idea. Use changelevel instead. ![]() Model modelname (client) Change your to modelname. Name playername (client) Change your player name to playername. Status (client) Best way to find out name of current map. Lists detailed info for each player. Users (server) Print a short list of current players. Sv_timeout seconds (server) Controls how long before the server disconnects a client that has stopped responding. The default is only 65 seconds. During testing I often suspend my client while uploading a file, editing a configuration etc. It's inconvenient to lose my server connection at these times, so usually I temporarily increase sv_timeout to some large value. Sv_gravity num (server) Default gravity is 800. Set to 30 for excellent low-grav experience. Great for the 'killbox' map. Mapcyclefile filename (server) Set name of file read by server to determine cycle of maps. Set to ' 0' to use default mapcycle.txt. You can use this to switch to an alternate mapcycle file. R_drawviewmodel 0 (client) Make your weapon disappear!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
March 2018
Categories |